Hi, I'm a Swiss designer creating artistic games and playful media. I work as a lecturer in design at the Zurich University of the Arts.

Awards

· 2021 Svizra27 The Swiss National Exhibition, CH, Winner Competition (with F. Hoelzel, C. Meier, M. Becker & C. Weber)
· 2016 SGDA, CH, Winner Swiss Game Award
· 2015 GDC Play, San Francisco, USA, Winner Best in Play
· 2013 Alexander Clavel Foundation, CH, Winner Culture Award
· 2011 Swiss Game Design Award, CH, Winner Call for Projects
· 2011 Rehab Week Zurich, CH, Winner Best Poster Award
· 2010 European Innovative Games Award, DE, Winner Innovative Methods & Environment
· 2010 Unity Awards, Kopenhagen, DK, Nominee
· 2010 Fantastic Fest Arcade, Austin, USA, Second Audience Award
· 2010 Fantastic Fest Arcade, Austin, USA, Winner Exciting World of Metrics Award
· 2009 Independent Games Festival, San Francisco, USA, Nominated for Excellence in Visual Arts
· 2009 Independent Games Festival, San Francisco, USA, Winner Showcase
· 2008 Unity Awards, Kopenhagen, DK, Winner Best Overall Game
· 2008 Unity Awards, Kopenhagen, DK, Winner Best Visual Design




Lectures, Workshops
 & Exhibitions

· 2023 Voluptas, Department of Architecture ETH, Zurich CH
· 2022 Voluptas, Department of Architecture ETH, Zurich CH
· 2020 Refresh, Experimental Futures & Immersive Experiences, Zurich CH
· 2020 Ludicious Festival, Zurich, CH
· 2019 A MAZE Festival, Berlin, DE
· 2019 The Missing Link, Theater am Neumarkt, Zurich, CH
· 2019 Design Biennale Zürich, Zurich CH
· 2019 Ludicious Festival, Zurich, CH
· 2018 A MAZE Festival, Berlin, DE
· 2018 Ludicious Festival, Zurich, CH
· 2017 A MAZE Festival, Berlin, DE
· 2016 London Design Fair, London, GB
· 2016 Pax South, San Antonio, US
· 2016 Ludicious Festival, Zurich, CH
· 2016 Animierte Wunderwelten, Museum für Gestaltung, Zurich, CH
· 2016 A MAZE Festival, Berlin, DE
· 2015 GDC, Game Developer Conference, San Francisco, USA
· 2015 RTX, Austin Texas, USA
· 2015 Kill Screen, New York, USA
· 2015 Grafik15, Zurich, CH
· 2015 Help CAT, Kuala Lumpur, MYS
· 2015 A MAZE Festival, Berlin, DE
· 2014 AJK Mass Communication Research Centre, New Delhi, IN
· 2014 Game Lounge swissnex, Bangalore, IN
· 2014 A MAZE Festival, Berlin, DE
· 2013 New York University, Deutsches Haus, New York, USA
· 2013 Fei Gallery, Guangzhou, CHN
· 2013 Animafest, World Festival of Animated Film, Zagreb, HR
· 2013 Villa Wenkenhof, Alexander Clavel Foundation, Basel, CH
· 2013 Ars Electronica, Linz, AT
· 2013 CMoDA, China Millennium Monument Museum of Digital Arts, Beijing, CHN
· 2012 Swiss Game Lounge, House of Switzerland, London, UK
· 2012 German Game Days, Computerspielemuseum, Berlin, DE
· 2011 FILE, Electronic Language International Festival, Rio de Janeiro, BR
· 2011 MARGS, Museu de Arte do Rio Grande do Sul Ado Malagoli, Porto Alegre, BR
· 2011 Fantoche, International Animation Film Festival, Baden, CH
· 2011 Realidades Virtuais, Goethe Institut, Lisboa, P
· 2011 Next Level Health, San Francisco, USA
· 2011 Jung von Matt, Zurich CH
· 2011 Playtime: Swiss Game Arcade, San Francisco, USA
· 2011 NIFFF, International Fantastic Film Festival, Neuchâtel, CH
· 2011 House of Electronic Arts, Basel, CH
· 2010 Fantastic Fest, Austin Texas, USA
· 2010 FILE, Electronic Language International Festival, Sao Paulo, BR
· 2010 Plug.In, Art and New Media, Basel, CH
· 2009 GDC, Game Developer Conference, San Francisco, USA
· 2009 IGF, Independent Games Festival, San Francisco, USA
· 2009 Tokyo Designers Week, 100% Design, Tokyo, J
· 2009 Fantoche, International Animation Film Festival, Baden, CH





Publications

· 2023, Leuthard, Doris; Schmid, Kurt; Huwyler, Jost; Heuberger, Beat; Meier, Claudia; Froböse, Frerk; Faller, Florian; Gentinetta, Katja et al.: Svizra 27 – Landesausstellung der Nordwestschweiz. Machbarkeitsstudie. Aarau: Verein Landesausstellung Svizra27.

· 2021, Faller, Florian: Procedural Dreams. Videospiele als Traummaschinen. In: The Missing Link: Traumstationen – Geheimagent Traum. Zürich: Scheidegger & Spiess 2021, S. 102-107.

· 2021, Faller, Florian: Mechanics of Inspiration. A Recursive Play of Reflections in Superbrothers: Sword & Sworcery EP. In: Suter, Beat; Bauer, René; Mela Kocher (eds.): Narrative Mechanics. Strategies and Meanings in Games and Real Life. Bielefeld: transcript 2021, S. 197-209.

· 2013, Christen, Markus; Faller, Florian; Götz, Ulrich; Müller, Cornelius: Serious Moral Games. Analyzing and Engaging Moral Values Through Video Games. Zurich: Zurich University of the Arts, Institute for Design Research.

· 2013, Christen, Markus; Faller, Florian; Götz, Ulrich; Müller, Cornelius: Serious Moral Games in Bioethics. Proceedings of the Workshop on «Ubiquitous games and gamification for promoting behavior change and wellbeing», Trento: Chi Italy, S. 18-24.

· 2012,  Christen, Markus; Faller, Florian; Götz, Ulrich; Müller, Cornelius: Serious Moral Games. Erfassung und Vermittlung moralischer Werte durch Videospiele. Institut für Designforschung: Zürich.

· 2011,  Götz, Ulrich; Bauer, René; Faller, Florian; Spoerri, Reto et al.: A Virtual Reality System for Robot-Assisted Gait Training Based on Game Design Principles. Poster Publikation im Rahmen der International Conference on Virtual Rehabilitation (ICVR). Rehab Week. ETH Zürich.

· 2010,  Müller, Cornelius; Bauer, René; Spoerri, Reto; Götz, Ulrich; Faller, Florian: Applied Games in der Medizin. Gabarello: Ein Roboter als Game Controller. In: Making Games. Bd. 01/2011. IDG Entertainment Media GmbH: München, S. 64-67.

 

 
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